From various distances I can actually aim better with the crosshair that, for some reason, is more accurate than using the iron sight. Were it not for the fact that I'm a damn good Killing Floor player and used to aiming without a scope and, alternatively, with iron sights, I'd think that I simply suck at aiming. The first pistol you get from Wolf is remarkably inaccurate and attempting to line up a target with the iron sight is even less accurate. My problem with STALKER comes in just how frustratingly heavy the stat-based weaponry is in the game. I mention this to demonstrate that once I realised what sort of game it was I conditioned my expectations appropriately, given how I've been able to identify other games with a similar take on combat that fall into the First-Person RPG category. Some games, like Fallout 3, are more stat-heavy when it comes to combat, while other games, like System Shock 2, are more skill-heavy. In a FPS if you can see it and aim, you can probably hit it (some games have more advanced projectile physics), but in a First-Person RPG the stats on the weapon can greatly affect your ability to hit accurately. There single biggest problem facing me in respect to this game is that the combat doesn't make sense, stemming from the fact that STALKER is neither a FPS but what I like to call a First-Person RPG. I'm trying very, very hard to so much as enjoy playing the first STALKER game, :Shadow of Chernobyl.
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